Enabling the Safe Frame option gives a preview of your final render area. For my primary Camera, I sometimes lower the Field of View to a value between 20-25. With this small FOV, we’re able to create a semi-orthogonal shot and can capture the asset in a full format/compressed perspective similar to a portrait lens. Afterward, I tried to find a good camera angle for the render. After creating the Material, I added my maps to their slots on the right and imported my asset to the scene using Ctrl + I or going to File -> Import Model. In this case, it was the Unreal 4 Template. My first step in Toolbag was to select a Material Preset which matches my asset’s texture type. For this article, I will use my MAC 10 as an example, which you can download here to follow along. In this breakdown, I will explain how I light and render my assets in Marmoset Toolbag 3 and cover a few important settings. Hi everyone! My Name is Emre Karabacak, I’m working as a 3D Artist at NUKKLEAR, and we’re currently developing Comanche.
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